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{{LoadPage|Item IDs/Tools|Category Tools|h3|editable=yes}}
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{{LoadPage|Item IDs/Armor|Category Armor|h3|editable=yes}}
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{{LoadPage|Item IDs/Saddles|Category Saddles|h3|editable=yes}}
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{{LoadPage|Item IDs/Dye|Category Dye|h3|editable=yes}}
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{{LoadPage|Item IDs/Consumables|Category Consumables|h3|editable=yes}}
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{{LoadPage|Item IDs/Seeds|Category Seeds|h3|editable=yes}}
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{{LoadPage|Item IDs/Weapons|Category Weapons and Attachments|h3|editable=yes}}
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{{LoadPage|Item IDs/Ammunition|Category Ammunition|h3|editable=yes}}
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{{LoadPage|Item IDs/Skins|Category Skins|h3|editable=yes}}
   
   

Revision as of 20:36, 24 March 2018


This article is a stub. You can help Dark and Light Wiki by expanding it.

These data values refer to the different types of item IDs for the PC version of Dark and Light. Item IDs are used to identify all hold-able items.

Item IDs

To give an item :

"cheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"

or

"cheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"

For example:

cheat GiveItemNum 1 1 1 0

will give you a bedroll.



Category Resources

Main article: Item IDs/Resources
[edit]

Category Tools

Main article: Item IDs/Tools
[edit]

Category Armor

Main article: Item IDs/Armor
[edit]

Category Saddles

Main article: Item IDs/Saddles
[edit]

Category Structures

Main article: Item IDs/Structures
[edit]

Category Dye

Main article: Item IDs/Dye
[edit]

Category Consumables

Main article: Item IDs/Consumables
[edit]

Category Seeds

Main article: Item IDs/Seeds
[edit]

Category Weapons and Attachments

Main article: Item IDs/Weapons
[edit]

Category Ammunition

Main article: Item IDs/Ammunition
[edit]

Category Skins

Main article: Item IDs/Skins
[edit]