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These data values refer to the different types of item IDs for the PC version of Dark and Light. Item IDs are used to identify all hold-able items. |
These data values refer to the different types of item IDs for the PC version of Dark and Light. Item IDs are used to identify all hold-able items. |
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To give an item : |
To give an item : |
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− | " |
+ | "cheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" |
or |
or |
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− | " |
+ | "cheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" |
For example: |
For example: |
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− | GiveItemNum 1 1 1 0 |
+ | cheat GiveItemNum 1 1 1 0 |
will give you a bedroll. |
will give you a bedroll. |
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---- |
---- |
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{{LoadPage|Item IDs/Resources|Category Resources|h3|editable=yes}} |
{{LoadPage|Item IDs/Resources|Category Resources|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Tools|Category Tools|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Armor|Category Armor|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Saddles|Category Saddles|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Structures|Category Structures|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Dye|Category Dye|h3|editable=yes}} |
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+ | ---- |
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+ | {{LoadPage|Item IDs/Consumables|Category Consumables|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Seeds|Category Seeds|h3|editable=yes}} |
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+ | ---- |
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+ | {{LoadPage|Item IDs/Weapons|Category Weapons|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Ammunition|Category Ammunition|h3|editable=yes}} |
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+ | ---- |
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+ | {{LoadPage|Item IDs/Spells|Category Spells|h3|editable=yes}} |
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+ | {{LoadPage|Item IDs/Runes|Category Runes|h3|editable=yes}} |
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+ | ---- |
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+ | {{LoadPage|Item IDs/Skins|Category Skins|h3|editable=yes}} |
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Latest revision as of 20:37, 24 March 2018
This article is a stub. You can help Dark and Light Wiki by expanding it. |
These data values refer to the different types of item IDs for the PC version of Dark and Light. Item IDs are used to identify all hold-able items.
Item IDs[ | ]
To give an item :
"cheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"cheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
For example:
cheat GiveItemNum 1 1 1 0
will give you a bedroll.
Category Resources
Main article: Item IDs/Resources
[edit]Category Tools
Main article: Item IDs/Tools
[edit]Category Armor
Main article: Item IDs/Armor
[edit]Category Saddles
Main article: Item IDs/Saddles
[edit]Category Structures
Main article: Item IDs/Structures
[edit]Category Dye
Main article: Item IDs/Dye
[edit]Category Consumables
Main article: Item IDs/Consumables
[edit]Category Seeds
Main article: Item IDs/Seeds
[edit]Category Weapons
Main article: Item IDs/Weapons
[edit]Category Ammunition
Main article: Item IDs/Ammunition
[edit]Category Spells
Main article: Item IDs/Spells
[edit]Category Runes
Main article: Item IDs/Runes
[edit]Category Skins
Main article: Item IDs/Skins
[edit]