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| torpidity = |
| torpidity = |
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| id = 850 |
| id = 850 |
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− | | class = Dal_PrimalItem_WeaponFlameAxe_C |
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− | | path = Mods/DarkAndLight/PrimalEarth/CoreBlueprints/Weapons/Dal_PrimalItem_WeaponFlameAxe.Dal_PrimalItem_WeaponFlameAxe |
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}} |
}} |
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==Gallery== |
==Gallery== |
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[[File:Searing Edge player.png|556x556px]] |
[[File:Searing Edge player.png|556x556px]] |
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− | |||
− | == [[Forging]] == |
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− | {{forging stats |
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− | | energy = 50 |
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− | | completion = 1500 |
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− | | impurity = 1500 |
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− | | item level = 1.5 |
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− | | fixedName1 = <span class="igname" title="In-game name: Melee Damage">∞ Attack</span> |
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− | | fixedValue1 = 12.5 |
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− | | fixedSuffix1 = % |
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− | | fixedName2 = <span class="igname" title="In-game name: Melee Damage">∞ Attack</span> |
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− | | fixedValue2 = 12.5 |
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− | | fixedSuffix2 = % |
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− | | randomName1 = ☆ Fire Shock |
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− | | randomValue1 = 10 |
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− | | randomNote1 = 30.03% Probability |
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− | | randomName2 = <span class="igname" title="In-game name: Melee Damage">☆ Attack</span> |
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− | | randomValue2 = 5 |
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− | | randomSuffix2 = % |
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− | | randomNote2 = 30.03% Probability |
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− | | randomName3 = ☆ Extra Weapon Damage |
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− | | randomValue3 = 25 |
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− | | randomNote3 = 30.03% Probability |
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− | | randomName4 = ☆☆ Fire Shock |
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− | | randomValue4 = 20 |
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− | | randomNote4 = 3.00% Probability |
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− | | randomName5 = <span class="igname" title="In-game name: Melee Damage">☆☆ Attack</span> |
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− | | randomValue5 = 10 |
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− | | randomSuffix5 = % |
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− | | randomNote5 = 3.00% Probability |
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− | | randomName6 = ☆☆ Extra Weapon Damage |
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− | | randomValue6 = 50 |
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− | | randomNote6 = 3.00% Probability |
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− | | randomName7 = ☆☆☆ Fire Shock |
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− | | randomValue7 = 30 |
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− | | randomNote7 = 0.30% Probability |
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− | | randomName8 = <span class="igname" title="In-game name: Melee Damage">☆☆☆ Attack</span> |
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− | | randomValue8 = 15 |
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− | | randomSuffix8 = % |
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− | | randomNote8 = 0.30% Probability |
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− | | randomName9 = ☆☆☆ Extra Weapon Damage |
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− | | randomValue9 = 75 |
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− | | randomNote9 = 0.30% Probability |
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− | }} |
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{{Nav Weapons}} |
{{Nav Weapons}} |