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Line 35: Line 35:
 
| torpidity =
 
| torpidity =
 
| id = 850
 
| id = 850
| class = Dal_PrimalItem_WeaponFlameAxe_C
 
| path = Mods/DarkAndLight/PrimalEarth/CoreBlueprints/Weapons/Dal_PrimalItem_WeaponFlameAxe.Dal_PrimalItem_WeaponFlameAxe
 
 
}}
 
}}
   
Line 44: Line 42:
 
==Gallery==
 
==Gallery==
 
[[File:Searing Edge player.png|556x556px]]
 
[[File:Searing Edge player.png|556x556px]]
 
== [[Forging]] ==
 
{{forging stats
 
| energy = 50
 
| completion = 1500
 
| impurity = 1500
 
| item level = 1.5
 
| fixedName1 = <span class="igname" title="In-game name: Melee Damage">∞ Attack</span>
 
| fixedValue1 = 12.5
 
| fixedSuffix1 = %
 
| fixedName2 = <span class="igname" title="In-game name: Melee Damage">∞ Attack</span>
 
| fixedValue2 = 12.5
 
| fixedSuffix2 = %
 
| randomName1 = ☆ Fire Shock
 
| randomValue1 = 10
 
| randomNote1 = 30.03% Probability
 
| randomName2 = <span class="igname" title="In-game name: Melee Damage">☆ Attack</span>
 
| randomValue2 = 5
 
| randomSuffix2 = %
 
| randomNote2 = 30.03% Probability
 
| randomName3 = ☆ Extra Weapon Damage
 
| randomValue3 = 25
 
| randomNote3 = 30.03% Probability
 
| randomName4 = ☆☆ Fire Shock
 
| randomValue4 = 20
 
| randomNote4 = 3.00% Probability
 
| randomName5 = <span class="igname" title="In-game name: Melee Damage">☆☆ Attack</span>
 
| randomValue5 = 10
 
| randomSuffix5 = %
 
| randomNote5 = 3.00% Probability
 
| randomName6 = ☆☆ Extra Weapon Damage
 
| randomValue6 = 50
 
| randomNote6 = 3.00% Probability
 
| randomName7 = ☆☆☆ Fire Shock
 
| randomValue7 = 30
 
| randomNote7 = 0.30% Probability
 
| randomName8 = <span class="igname" title="In-game name: Melee Damage">☆☆☆ Attack</span>
 
| randomValue8 = 15
 
| randomSuffix8 = %
 
| randomNote8 = 0.30% Probability
 
| randomName9 = ☆☆☆ Extra Weapon Damage
 
| randomValue9 = 75
 
| randomNote9 = 0.30% Probability
 
}}
 
   
 
{{Nav Weapons}}
 
{{Nav Weapons}}
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